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Slashdot: Sony's Decision To Ditch Discs Was Practically Inevitable, Data Shows

Sony's Decision To Ditch Discs Was Practically Inevitable, Data Shows
Published on 2026-07-23T19:00:00Z
An anonymous reader quotes a report from Ars Technica: Many gamers have been lamenting Sony's recently announced decision to halt sales of physical game discs in 2028. However, new data revealed by Circana analyst Mat Piscatella highlights how years of stark economic trends helped lead Sony to that decision. In a social media thread Thursday morning, Piscatella shared insights into Circana's tracking data on physical game sales in the U.S. dating back to 2003. A graph of those trends shows physical sales peaking in the 12 months ending June 2009, when 297 million units were sold across the US. Those physical unit sales have been on a steady downward trajectory since then, leading to just 37 million physical units selling in the U.S. in the last 12 months. The newly revealed data follows on an earlier post from Piscatella highlighting that only seven PlayStation games had sold over 100,000 physical units so far in 2026. Today, Piscatella followed up on that stat with a graph showing how this baseline used to be common; 100 PlayStation games sold at least 100,000 physical units in 2008. The ceiling for physical PlayStation game sales isn't all that impressive these days either; Piscatella shared that the top-selling physical PlayStation game has only sold a paltry 275,000 units in the U.S. so far this year. There are some small signs of hope for the physical game market, if you squint. Piscatella noted that aggregate spending on physical video games in the U.S. was actually up 4 percent year-to-date, compared to the year before. But that small increase is a mere blip following 16 straight years of sizable declines in physical game spending in the US, reducing a peak of $11.5 billion in physical spending in 2009 to a mere $1.6 billion for the 12 months ending in May. And Piscatella attributed the recent growth in physical spending to "the Switch 2 and physical sales growth on Nintendo platforms," while other platforms (such as PlayStation) were still seeing "percentage drops from the teens to the mid 30s" in that spending.

Read more of this story at Slashdot.

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