Skip to main content

Slashdot: 'Aquaman 2' Has Made Just 12% of What 'Aquaman 1' Earned

'Aquaman 2' Has Made Just 12% of What 'Aquaman 1' Earned
Published on January 01, 2024 at 02:40AM
Forbes writes: "I am not sure there could have been a more ignominious end to the DCEU." Aquaman 2 opened with $27.7 million domestically, well under half the $67.8 million opening for the original Aquaman. But it's the overall box office totals that are especially dire, as the film has made just over $138.5 million worldwide. That is about 12% of Aquaman 1's final total of $1.1 billion in 2018, where it is the DCEU's highest grossing entry. The counter to this is that it perhaps is too soon to run these numbers, as it just came out right? Well, a few extra factors to consider. It is already out in a ton of major markets, so there are relatively few potential surges that can still happen outside places like Korea and New Zealand, which can only add so much. Most importantly Aquaman 2 has already launched in China, where it made $30 million in its opening, again, far below the original's opening at $93 million there, doing even worse there than domestically, in context. Aquaman 1 went on to make $292 million in China, a figure Aquaman 2 will not come within a mile of. Next, what DC, and many blockbusters, have been doing lately are these incredibly short theatrical windows, so the clock is ticking quickly... Of course this is not exclusive to DC, as we have an extremely direct comparison over at Marvel with The Marvels, which at a $205.6 million global gross, the final figure, that is 18% of Captain Marvel's $1.13 billion total. Aquaman 2 has the advantage of being a true sequel, not a team-up piece from other TV shows you theoretically needed to watch beforehand, but it also has the disadvantage of being the last dying gasp of the DCEU coming after a string of other high profile box office failures from Shazam 2 to Blue Beetle. There was really no way it was going to avoid its fate, even if it did review well (which it didn't, as at 35% on Rotten Tomatoes, it's one of the DCEU's lowest rated films).

Read more of this story at Slashdot.

Comments

Popular posts from this blog

Slashdot: AT&T Now Lets Customers Lock Down Account To Prevent SIM Swapping Attacks

AT&T Now Lets Customers Lock Down Account To Prevent SIM Swapping Attacks Published on July 02, 2025 at 01:30AM AT&T has launched a new Account Lock feature designed to protect customers from SIM swapping attacks. The security tool, available through the myAT&T app, prevents unauthorized changes to customer accounts including phone number transfers, SIM card changes, billing information updates, device upgrades, and modifications to authorized users. SIM swapping attacks occur when criminals obtain a victim's phone number through social engineering techniques, then intercept messages and calls to access two-factor authentication codes for sensitive accounts. The attacks have become increasingly common in recent years. AT&T began gradually rolling out Account Lock earlier this year, joining T-Mobile, Verizon, and Google Fi, which already offer similar fraud prevention features. Read more of this story at Slashdot.

Slashdot: AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age

AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age Published on 2026-03-10T20:00:00Z AT&T plans to invest more than $250 billion over the next five years to expand U.S. telecom infrastructure for the AI age. The company says it will also hire thousands of technicians while partnering with AST SpaceMobile to extend coverage to remote areas. Reuters reports: Rapid adoption of artificial intelligence, cloud computing and connected devices has prompted telecom operators to invest heavily in fiber and 5G networks as they also seek to fend off intensifying competition from cable broadband providers. AT&T, which has about 110,000 employees in the U.S., said the new hires will help build and maintain its infrastructure. The outlay includes capital expenditure and other spending, the company said. The spending will focus on expanding its fiber and wireless networks, including accelerating deployment of fiber broadband, 5G home internet and satellite co...

Slashdot: Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications

Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications Published on December 16, 2024 at 01:04AM Launched in 2013, itch.io lets users host and sell indie video games online — now offering more than 200,000 — as well as other digital content like music and comics. But then someone uploaded a page based on a major videogame title, according to Game Rant. And somehow this provoked a series of overreactions and missteps that eventually knocked all of itch.io offline for several hours... The page was about the first release from game developer 10:10 — their game Funko Fusion, which features characters in the style of Funko's long-running pop-culture bobbleheads. As a major brand, Funko monitors the web with a "brand protection" partner (named BrandShield). Interestingly, BrandShield's SaaS product "leverages AI-driven online brand protection," according to their site, to "detect...