Skip to main content

Slashdot: Inmates Are Using VR To Learn Real-World Skills

Inmates Are Using VR To Learn Real-World Skills
Published on April 27, 2023 at 02:55AM
Corrections systems are using simulators to provide incarcerated individuals with more lifelike instruction. But is it working? From a report: Atorrus Rainer, 41, is standing in the center of a stuffy room wearing a virtual-reality headset. Every so often, he extends his arm, using the VR controller to pick up garbage bags, a toothbrush, and toilet paper during a simulated trip to the supermarket. The self-checkout station overwhelms him: those didn't exist in 2001, when Rainer, then a teenager, was sentenced to more than 100 years in prison. His first experience with one is this virtual interaction taking place inside Fremont Correctional Facility, a medium-security prison about two hours south of Denver. Rainer is practicing in the hopes of stepping into a real store in the near future through an initiative launched in Colorado in 2017 in response to US Supreme Court rulings that deemed juvenile life without parole sentences unconstitutional. People who meet certain requirements -- for example, if they were under 21 when they committed felony crimes and have been incarcerated for a minimum of 20 to 30 years -- can apply to work through the three-year Juveniles and Young Adults Convicted as Adults Program (JYACAP) in an effort to earn early parole. The premise of JYACAP is that learning the basic skills they missed the chance to acquire while incarcerated will provide these juvenile lifers with their best chances for success upon release. That's a formidable challenge. Because of safety concerns, they have had limited access to the internet. Though they're now adults, many have never used, or even seen, a smartphone or a laptop. Or had a credit card. "We had to figure out a way of giving them these opportunities in a restricted environment," says Melissa Smith, interim director of prisons for the Colorado Department of Corrections. Though its use is not yet widespread, a handful of state corrections departments, from Ohio to New Mexico, have turned to virtual reality as an answer. The goals vary from helping reduce aggressive behavior to facilitating empathy with victims to, as in Colorado's case, reducing recidivism. Though the state's prison budget sits close to $1 billion, Colorado has one of the worst return-to-prison rates in the country, at around 50%. Nationally, as many as two-thirds of the 600,000 people released from state and federal prisons each year will be rearrested within three years.

Read more of this story at Slashdot.

Comments

Popular posts from this blog

Slashdot: AT&T Now Lets Customers Lock Down Account To Prevent SIM Swapping Attacks

AT&T Now Lets Customers Lock Down Account To Prevent SIM Swapping Attacks Published on July 02, 2025 at 01:30AM AT&T has launched a new Account Lock feature designed to protect customers from SIM swapping attacks. The security tool, available through the myAT&T app, prevents unauthorized changes to customer accounts including phone number transfers, SIM card changes, billing information updates, device upgrades, and modifications to authorized users. SIM swapping attacks occur when criminals obtain a victim's phone number through social engineering techniques, then intercept messages and calls to access two-factor authentication codes for sensitive accounts. The attacks have become increasingly common in recent years. AT&T began gradually rolling out Account Lock earlier this year, joining T-Mobile, Verizon, and Google Fi, which already offer similar fraud prevention features. Read more of this story at Slashdot.

Slashdot: AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age

AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age Published on 2026-03-10T20:00:00Z AT&T plans to invest more than $250 billion over the next five years to expand U.S. telecom infrastructure for the AI age. The company says it will also hire thousands of technicians while partnering with AST SpaceMobile to extend coverage to remote areas. Reuters reports: Rapid adoption of artificial intelligence, cloud computing and connected devices has prompted telecom operators to invest heavily in fiber and 5G networks as they also seek to fend off intensifying competition from cable broadband providers. AT&T, which has about 110,000 employees in the U.S., said the new hires will help build and maintain its infrastructure. The outlay includes capital expenditure and other spending, the company said. The spending will focus on expanding its fiber and wireless networks, including accelerating deployment of fiber broadband, 5G home internet and satellite co...

Slashdot: Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications

Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications Published on December 16, 2024 at 01:04AM Launched in 2013, itch.io lets users host and sell indie video games online — now offering more than 200,000 — as well as other digital content like music and comics. But then someone uploaded a page based on a major videogame title, according to Game Rant. And somehow this provoked a series of overreactions and missteps that eventually knocked all of itch.io offline for several hours... The page was about the first release from game developer 10:10 — their game Funko Fusion, which features characters in the style of Funko's long-running pop-culture bobbleheads. As a major brand, Funko monitors the web with a "brand protection" partner (named BrandShield). Interestingly, BrandShield's SaaS product "leverages AI-driven online brand protection," according to their site, to "detect...