Skip to main content

Slashdot: Rewritten OpenGL Drivers Make AMD's GPUs 'Up To 72%' Faster in Some Pro Apps

Rewritten OpenGL Drivers Make AMD's GPUs 'Up To 72%' Faster in Some Pro Apps
Published on October 01, 2022 at 12:12AM
Most development effort in graphics drivers these days, whether you're talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling technologies, and specific improvements for new game releases. But this year, AMD has also been focusing on an old problem area for its graphics drivers: OpenGL performance. From a report: Over the summer, AMD released a rewritten OpenGL driver that it said would boost the performance of Minecraft by up to 79 percent (independent testing also found gains in other OpenGL games and benchmarks, though not always to the same degree). Now those same optimizations are coming to AMD's officially validated GPU drivers for its Radeon Pro-series workstation cards, providing big boosts to professional apps like Solidworks and Autodesk Maya. "The AMD Software: PRO Edition 22.Q3 driver has been tested and approved by Dell, HP, and Lenovo for stability and is available through their driver downloads," the company wrote in its blog post. "AMD continues to work with software developers to certify the latest drivers." Using a Radeon Pro W6800 workstation GPU, AMD says that its new drivers can improve Solidworks rendering speeds by up to 52 or 28 percent at 4K and 1080p resolutions, respectively. Autodesk Maya performance goes up by 34 percent at 4K or 72 percent at the default resolution. The size of the improvements varies based on the app and the GPU, but AMD's testing shows significant, consistent improvements across the board on the Radeon Pro W6800, W6600, and W6400 GPUs, improvements that AMD says will help those GPUs outpace analogous Nvidia workstation GPUs like the RTX A5000 and A2000 and the Nvidia T600.

Read more of this story at Slashdot.

Comments

Popular posts from this blog

Slashdot: AT&T Says Leaked Data of 70 Million People Is Not From Its Systems

AT&T Says Leaked Data of 70 Million People Is Not From Its Systems Published on March 20, 2024 at 02:15AM An anonymous reader quotes a report from BleepingComputer: AT&T says a massive trove of data impacting 71 million people did not originate from its systems after a hacker leaked it on a cybercrime forum and claimed it was stolen in a 2021 breach of the company. While BleepingComputer has not been able to confirm the legitimacy of all the data in the database, we have confirmed some of the entries are accurate, including those whose data is not publicly accessible for scraping. The data is from an alleged 2021 AT&T data breach that a threat actor known as ShinyHunters attempted to sell on the RaidForums data theft forum for a starting price of $200,000 and incremental offers of $30,000. The hacker stated they would sell it immediately for $1 million. AT&T told BleepingComputer then that the data did not originate from them and that its systems were not breached. &q

Slashdot: AT&T, T-Mobile Prep First RedCap 5G IoT Devices

AT&T, T-Mobile Prep First RedCap 5G IoT Devices Published on October 15, 2024 at 03:20AM The first 5G Internet of Things (IoT) devices are launching soon. According to Fierce Wireless, T-Mobile plans to launch its first RedCap devices by the end of the year, while AT&T's devices are expected sometime in 2025. From the report: All of this should pave the way for higher performance 5G gadgets to make an impact in the world of IoT. RedCap, which stands for reduced capabilities, was introduced as part of the 3GPP's Release 17 5G standard, which was completed -- or frozen in 3GPP terms -- in mid-2022. The specification, which is also called NR-Light, is the first 5G-specific spec for IoT. RedCap promises to offer data transfer speeds of between 30 Mbps to 80 Mbps. The RedCap spec greatly reduces the bandwidth needed for 5G, allowing the signal to run in a 20 MHz channel rather than the 100 MHz channel required for full scale 5G communications. Read more of this story at

Slashdot: AT&T Can't Hang Up On Landline Phone Customers, California Agency Rules

AT&T Can't Hang Up On Landline Phone Customers, California Agency Rules Published on June 22, 2024 at 01:50AM An anonymous reader quotes a report from Ars Technica: The California Public Utilities Commission (CPUC) yesterday rejected AT&T's request to end its landline phone obligations. The state agency also urged AT&T to upgrade copper facilities to fiber instead of trying to shut down the outdated portions of its network. AT&T asked the state to eliminate its Carrier of Last Resort (COLR) obligation, which requires it to provide landline telephone service to any potential customer in its service territory. A CPUC administrative law judge recommended rejection of the application last month, and the commission voted to dismiss AT&T's application with prejudice on Thursday. "Our vote to dismiss AT&T's application made clear that we will protect customer access to basic telephone service... Our rules were designed to provide that assurance,