Skip to main content

Slashdot: Linux Stops Reverting Most University of Minnesota Patches, Admits Good Faith

Linux Stops Reverting Most University of Minnesota Patches, Admits Good Faith
Published on April 29, 2021 at 10:11PM
destinyland writes: LWN has a terrific update what's happened since the discovery of University of Minnesota researchers intentionally submitting buggy code to the Linux kernel: The writing of a paper on this research [PDF] was not the immediate cause of the recent events; instead, it was the posting of a buggy patch originating from an experimental static-analysis tool run by another developer at UMN. That led developers in the kernel community to suspect that the effort to submit intentionally malicious patches was still ongoing. Since then, it has become apparent that this is not the case, but by the time the full story became clear, the discussion was already running at full speed. The old saying still holds true: one should not attribute to malice that which can be adequately explained by incompetence. On April 22, a brief statement was issued by the Linux Foundation technical advisory board (TAB) stating that, among other things, the recent patches appeared to have been submitted in good faith. Meanwhile, the Linux Foundation and the TAB sent a letter to the UMN researchers outlining how the situation should be addressed; that letter has not been publicly posted, but ZDNet apparently got a copy from somewhere. Among other things, the letter asked for a complete disclosure of the buggy patches sent as part of the UMN project and the withdrawal of the paper resulting from this work. In response, the UMN researchers posted an open letter apologizing to the community, followed a few days later by a summary of the work they did [PDF] as part of the "hypocrite commits" project. Five patches were submitted overall from two sock-puppet accounts, but one of those was an ordinary bug fix that was sent from the wrong account by mistake. Of the remaining four, one of them was an attempt to insert a bug that was, itself, buggy, so the patch was actually valid; the other three (1, 2, 3) contained real bugs. None of those three were accepted by maintainers, though the reasons for rejection were not always the bugs in question. The paper itself has been withdrawn and will not be presented in May as was planned... One of the first things that happened when this whole affair exploded was the posting by Greg Kroah-Hartman of a 190-part patch series reverting as many patches from UMN as he could find... As it happens, these "easy reverts" also needed manual review; once the initial anger passed there was little desire to revert patches that were not actually buggy. That review process has been ongoing over the course of the last week and has involved the efforts of a number of developers. Most of the suspect patches have turned out to be acceptable, if not great, and have been removed from the revert list; if your editor's count is correct, 42 patches are still set to be pulled out of the kernel... A look at the full set of UMN patches reinforces some early impressions, though. First is that almost all of them do address some sort of real (if obscure and hard to hit) problem...

Read more of this story at Slashdot.

Comments

Popular posts from this blog

Slashdot: AT&T Now Lets Customers Lock Down Account To Prevent SIM Swapping Attacks

AT&T Now Lets Customers Lock Down Account To Prevent SIM Swapping Attacks Published on July 02, 2025 at 01:30AM AT&T has launched a new Account Lock feature designed to protect customers from SIM swapping attacks. The security tool, available through the myAT&T app, prevents unauthorized changes to customer accounts including phone number transfers, SIM card changes, billing information updates, device upgrades, and modifications to authorized users. SIM swapping attacks occur when criminals obtain a victim's phone number through social engineering techniques, then intercept messages and calls to access two-factor authentication codes for sensitive accounts. The attacks have become increasingly common in recent years. AT&T began gradually rolling out Account Lock earlier this year, joining T-Mobile, Verizon, and Google Fi, which already offer similar fraud prevention features. Read more of this story at Slashdot.

Slashdot: AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age

AT&T Outlines $250 Billion US Investment Plan To Boost Infrastructure In AI Age Published on 2026-03-10T20:00:00Z AT&T plans to invest more than $250 billion over the next five years to expand U.S. telecom infrastructure for the AI age. The company says it will also hire thousands of technicians while partnering with AST SpaceMobile to extend coverage to remote areas. Reuters reports: Rapid adoption of artificial intelligence, cloud computing and connected devices has prompted telecom operators to invest heavily in fiber and 5G networks as they also seek to fend off intensifying competition from cable broadband providers. AT&T, which has about 110,000 employees in the U.S., said the new hires will help build and maintain its infrastructure. The outlay includes capital expenditure and other spending, the company said. The spending will focus on expanding its fiber and wireless networks, including accelerating deployment of fiber broadband, 5G home internet and satellite co...

Slashdot: Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications

Protecting 'Funko' Brand, AI-Powered 'BrandShield' Knocks Itch.io Offline After Questionable Registrar Communications Published on December 16, 2024 at 01:04AM Launched in 2013, itch.io lets users host and sell indie video games online — now offering more than 200,000 — as well as other digital content like music and comics. But then someone uploaded a page based on a major videogame title, according to Game Rant. And somehow this provoked a series of overreactions and missteps that eventually knocked all of itch.io offline for several hours... The page was about the first release from game developer 10:10 — their game Funko Fusion, which features characters in the style of Funko's long-running pop-culture bobbleheads. As a major brand, Funko monitors the web with a "brand protection" partner (named BrandShield). Interestingly, BrandShield's SaaS product "leverages AI-driven online brand protection," according to their site, to "detect...