Slashdot: Ten-Year Long Study Confirms No Link Between Playing Violent Video Games as Early as Ten Years Old and Aggressive Behavior Later in Life
Ten-Year Long Study Confirms No Link Between Playing Violent Video Games as Early as Ten Years Old and Aggressive Behavior Later in Life
Published on January 01, 2021 at 12:30AM
An anonymous reader shares a report: A ten-year longitudinal study published in the Journal of Cyberpsychology, Behavior, and Social Networking on a group in early adolescence from as young as ten years old, investigated how playing violent video games at an early age would translate into adulthood behavior (23 years of age). Titled "Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents" the study found no correlation between growing up playing video games and increased levels of aggression ten years later. This particular study utilized a more contemporary approach for analyzing its data, known as the person-centered approach. Traditional studies use a variable-centered approach whereby researchers treat each variable, or characteristic, as related to another variable. An example would be that exercising is related to a reduced incidence of heart disease. This has been particularly valuable when comparing groups. In a person-centered approach researchers combine various algorithms across variables to determine how these variables compare among individuals. This approach provides a more accurate depiction of how variables relate to the individual.
Published on January 01, 2021 at 12:30AM
An anonymous reader shares a report: A ten-year longitudinal study published in the Journal of Cyberpsychology, Behavior, and Social Networking on a group in early adolescence from as young as ten years old, investigated how playing violent video games at an early age would translate into adulthood behavior (23 years of age). Titled "Growing Up with Grand Theft Auto: A 10-Year Study of Longitudinal Growth of Violent Video Game Play in Adolescents" the study found no correlation between growing up playing video games and increased levels of aggression ten years later. This particular study utilized a more contemporary approach for analyzing its data, known as the person-centered approach. Traditional studies use a variable-centered approach whereby researchers treat each variable, or characteristic, as related to another variable. An example would be that exercising is related to a reduced incidence of heart disease. This has been particularly valuable when comparing groups. In a person-centered approach researchers combine various algorithms across variables to determine how these variables compare among individuals. This approach provides a more accurate depiction of how variables relate to the individual.
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